Epic Games has been caught with its hands in the proverbial digital cookie jar, as intrepid Reddit users discover that the Epic Game Store Launcher copies a user's Steam configuration file for Epic's own ends.
What reason did Epic give for using the file?
Is copying a local file "collecting" data in the contractual or legal sense?
And why might both Epic and Steam want to change what they're doing, regardless of what the contracts might say?
#Epic #Steam #VirtualLegality
Discussed in this episode:
"EPIC Promises to Fix Game Launcher after Privacy Concerns"
March 15, 2019
Update - December 19, 2019
PODCAST VERSIONS AVAILABLE AT
Google Play Music:
"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
Rick has practiced for more than a decade at some of the country's largest law firms, representing IT, software, video game, and other technology companies, as well as the individuals and institutions which fund them.
DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL.
Any and all feedback is appreciated. Let us know what you think!
Blog, "Rules of the Game", at https://hoeglaw.wordpress.com/
On "Help Us Out Hoeg!" a regular segment on the Easy Allies Podcast (formerly GameTrailers)
Biweekly on "Inside the Huddle with Michael Spath" on WTKA 1050
The Hoeg Law Firm is a business law firm with big law experience and a small firm approach focusing on start-ups, technology, financing, and everything else a business might need.