With one of the most popular games on the planet, From Software's Sekiro: Shadows Die Twice, proving to be too difficult for many to master (or even progress in), when is it okay for folks to complain?
Should an Easy Mode be added for accessibility?
What might such a mode mean for experiencing the game?
For the intent of the developers?
For players tempted by the path of least resistance?
And should any of that matter when considering the folks that just want to experience the journey?
#Sekiro #EasyMode #VirtualLegality
Discussed in this episode:
"An Easy Mode Has Never Ruined A Game"
Kotaku - April 2, 2019 - Joshua Rivera
"Ni no Kuni II: The Kotaku Review"
Kotaku - March 23, 2018 - Jason Schreier
Metacritic Score Page - Ni No Kuni II
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"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
Rick has practiced for more than a decade at some of the country's largest law firms, representing IT, software, video game, and other technology companies, as well as the individuals and institutions which fund them.
DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL.
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Blog, "Rules of the Game", at https://hoeglaw.wordpress.com/
On "Help Us Out Hoeg!" a regular segment on the Easy Allies Podcast (formerly GameTrailers)
Biweekly on "Inside the Huddle with Michael Spath" on WTKA 1050
The Hoeg Law Firm is a business law firm with big law experience and a small firm approach focusing on start-ups, technology, financing, and everything else a business might need.