In a rare interview, Naughty Dog director of Sony PlayStation 4 sales juggernaut "The Last of Us Part II", Neil Druckmann, sat down with narrative lead Halley Gross and IndieWire to dive deep into some of the game's narrative choices.
But when even such a carefully controlled message winds up muddled, you know there's a whole lot more to talk about.
Let's dive in.
Beware, here there be SPOILERS in timestamp.
Discussed in this Video
"It CAN Be for Nothing - The Last of Us Part II (Hoeg Law Postmortem)"
YouTube Video - June 21, 2020 - Hoeg Law
"Neil Druckmann and Halley Gross Open Up About the Biggest Twists of ‘The Last of Us Part II’"
IndieWire - June 22, 2020 - David Ehrlich
"Blow to 10,000-hour rule as study finds practice doesn't always make perfect"
The Guardian - August 21, 2019 - Ian Sample
PODCAST VERSIONS ALSO AVAILABLE
|02:13||IndieWire's Opening Statements|
|13:43||A Game of Two Halves|
|23:54||Talking about TLOU1|
|25:50||The Trouble with Flashbacks|
|33:43||What Does the Ending Mean?|
|37:04||Druckmann Avoids the Question|
|42:21||Why Did Ellie Go Back?|
|48:53||A Game In Permanent Flux (Who Was Supposed to Die?)|
|52:15||Goodness in Her?|
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