One of our favorite topics here in Virtual Legality is the unusual relationship between video games, streaming, copyrights, and software licensing; and in particular how a failure to license the right to actually stream (or make videos from) games puts creators in a precarious position.
Now game publish Capcom has tried to clarify its position on streaming by adopting a new "Video Policy", but are its efforts enough?
Let's dive in.
In the "wright" light all attorneys can be "ace", at least...in Virtual Legality.
#Capcom #Videos #Streaming
Discussed in this episode:
"Streaming, Copyright Infringement, and Fair Use (Virtual Legality #177)"
YouTube Video - February 19, 2020 - Hoeg Law
"Exclusive rights in copyrighted works"
17 USC 106
"Limitations on exclusive rights: Fair use"
17 USC 107
Capcom License Agreements
"Capcom Video Policy"
Updated January 6, 2021
"I Wish 'Resident Evil 2' Let Me Be a More Compassionate Hero"
Vice - February 1, 2019
h/t: Justin Greene, PushDustIn
"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
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DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL.
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Chris Leroux (Motion Graphics)
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