The technology antitrust lawsuit parade continues as Steam users sue Valve (and developers like Ubisoft!) for requiring developers to charge no less for a game on Steam than they do on any other platform (like the Epic Games Store).
But is such a "most favored nation" clause actually illegal? What does a case against it look like? What role does Steam key distribution have in the analysis? And...does the clause actually exist?
The case is stronger than many, but some parts may just be letting off Steam...in Virtual Legality.
#Steam #MFN #Lawsuit
Discussed in this episode:
"Popular Gaming Platform Accused of Abusing Market Power Through Contracts"
The Hollywood Reporter - January 28, 2021
Colvin vs Valve (et. al.)
Filed January 28, 2021
"Ubisoft goes Steam-less, embraces Epic Games Store for The Division 2"
Ars Technica - January 9, 2019
"Legal Framework for Evaluating MFNs Under the Antitrust Laws"
FTC Presentation - September 2012
"Lawsuit accuses Valve of abusing Steam market power to prevent price competition"
Eurogamer - January 30, 2021
"In order to reduce game sales outside of Steam, Valve will no longer automatically fulfil key requests from devs"
VG 247 - August 18, 2017
"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
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DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL.
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The Hoeg Law Firm is a business law firm with big law experience and a small firm approach focusing on start-ups, technology, financing, and everything else a business might need.