Apple has joined the subscription service revolution (in more ways than one), and with Apple Arcade the tech giant is trying to revolutionize the way game developers are paid, as well.
What effects can we expect a "pay-by-the-minute" division of revenues to have on developers and the games they develop?
Why do some think it marks a fundamental shift in the future of mobile?
And why am I not quite so sure?
#AppleArcade #RevenueShare #VirtualLegality
Discussed in this episode:
"Apple unveils Arcade service to launch this fall with 100 exclusive games"
GameDailyBiz, March 25, 2019 (Amanda Farough)
Mat Piscatella Twitter Thread
March 25, 2019
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"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
Rick has practiced for more than a decade at some of the country's largest law firms, representing IT, software, video game, and other technology companies, as well as the individuals and institutions which fund them.
DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL.
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The Hoeg Law Firm is a business law firm with big law experience and a small firm approach focusing on start-ups, technology, financing, and everything else a business might need.