The anonymous source behind Sophia Narwitz' article regarding a political "clique" in games journalism, has spoken! Maybe. (That's the trouble with anonymity.)
What does the supposed source's anonymous Blogspot post say about what they intended to convey?
How does the alleged "clique" operate, and what are its effects?
How might we all might be better served in our communications both within and outside the industry?
And With a few more personal anecdotes from us (who has seen more than our share of these issues in only the past few years on social media).
It may be clique-bait, but it's not click-bait...in Virtual Legality.
#Games #Journalism #Cliques
Discussed in this episode:
"The Games Media Clique and The Fear To Speak Up"
BlogSpot Blog - February 24, 2020 - Anonymous
"Games Journalism, Cliques, and Conformity (Virtual Legality #178)"
YouTube Video - February 20, 2020 - Hoeg Law
"‘If you are conservative, you have no chance’: Games journalism insider outs ‘clique’ that runs industry like private domain"
RT - February 19, 2020 - Hoeg Law
"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
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DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL.
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