One of 2020's absolute surprise break-out hits was actually released in 2018: Innersloth's "Among Us"; a video game take on "The Thing" that sees players try to suss out (and eliminate) "imposters" among their spaceship crew.
But why did Among Us get so popular all of a sudden? The answer appears to lie in streamers and streaming platforms (like Twitch). But given the game licenses offered for Among Us by places like Steam and itch.io, that may in and of itself be a bit of a problem.
Is this whole set up copyright infringement?
There are lawyers among us...in Virtual Legality.
#AmongUs #Twitch #Streaming
Discussed in this episode:
Among Us Website
"Among Us' Improbable Rise To The Top Of Twitch"
Kotaku - September 8, 2020 - Nathan Grayson
Among Us Twitch Stats
Sully Gnome Website
"Streaming, Copyright Infringement, and Fair Use (Virtual Legality #177)"
YouTube Video - February 19, 2020 - Hoeg Law
"Exclusive rights in copyrighted works"
17 USC 106
Among Us Steam Page
itch.io Terms of Service
Updated June 8, 2018
Steam Subscriber Agreement
Updated August 28, 2020
Final Fantasy VII Steam Page
Final Fantasy VII Eula
Riot Games Terms of Service
Updated January 15, 2020
Riot Games "Legal Jibber Jabber"
Updated August 2018
Twitch Terms of Service
Updated September 30, 2020
"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
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DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL.
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Chris Leroux (Motion Graphics)
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