Kotaku's Jason Schreier once again brings us into the world of how the video game sausage gets made, as he dives deep into the tumultuous development history of Bioware's Anthem.
Why was Anthem's traversal, gameplay, and even name changed at the last minute?
What forces, both internal and external, led to the release of the lowest rated game in Bioware's history?
What did Bioware have to say about Kotaku's article?
And why does Bioware's messaging on this do more to evidence its communications issues than it does to refute them?
We've got a lot to say about this one folks.
FOR MORE ON BIOWARE'S RECENT "ISSUES" WITH MESSAGING:
"Virtual Legality #18 - Metroid Prime 4 vs Anthem: A Tale of Two Messages (Hoeg Law)"
#Anthem #Kotaku #VirtualLegality
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"Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).
Rick has practiced for more than a decade at some of the country's largest law firms, representing IT, software, video game, and other technology companies, as well as the individuals and institutions which fund them.
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