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Berwick Saga – Apex Kaga

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183 183 views
1m Sep 25, 2021
13+

The Kaga-est game you'll ever find.

SRPG Academy article for this game: https://www.srpg.academy/fireemblem/berwick-saga/
Get the English patch here: https://forums.serenesforest.net/index.php?/topic/80209-berwick-saga-translation-finished-v23-updated-23-jan-2021/
Aggro_Incarnate's guide: https://docs.google.com/document/d/1EVJFn7Ad5bJVncDps2aP5LBCnexAB3Jyp1PBaDao058/

Songs used:
"Tsuioku:" from Berwick Saga
"Holmes' Theme" from TearRing Saga
"Justice" from Feda: The Emblem of Justice
"Drenched Bluff" from Pokemon Mystery Dungeon: Explorers of Time/Darkness
"Kokoro Moyashite" from Berwick Saga
"City of Grannvale" from Fire Emblem 4: Genealogy of the Holy War
"Senjou Kakeru Shunme" from Berwick Saga
"Ally Backup2" from Der Langrisser
"In Search of Victory ~ Leif" from Fire Emblem 5: Thracia 776
"Wind Circulation ~ Wind Tour" by Demetori (originally from Touhou 9.5: Shoot the Bullet)
"Overworld" from Super Mario World
"Reverse Ideology ~ The Antinomy of Ideology" by Demetori (originally from Touhou 14: Double Dealing Character)
"Veria no Inori" from Berwick Saga
"Omoide" from Berwick Saga
"Ameagari" from Berwick Saga
"Bombardment 2" from Skies of Arcadia
"Light and Darkness" from Fire Emblem 4: Genealogy of the Holy War
"Consultation" from Ephemeral Fantasia
"Urei" from Berwick Saga
"Toad Island 3" from LaTale
"Divine Healing" from Fire Emblem 10: Radiant Dawn
"Otohime Town" from Goemon's Great Adventure

Table of Contents

Timecode Title
28:20 is the timestamp if you don't want those ruby/clifford spoilers

About Harvester of Eyes

SRPG reviews, tier lists, etc every Saturday. Other videos sporadically, whenever I feel like it. There's plenty of Utreon-exclusive content here - including let's plays, music reviews, and book book reviews -that you won't find on anywhere else. Utreon is THE place to be!


6 Comments

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Sinister Design @sinisterdesign 1m 1 month ago

Yeesh--those hit rates remind me (unfavorably) of The Battle for Wesnoth. This is why I prefer more deterministic systems...

 
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Harvester Of Eyes @harvester 1m 1 month ago

Yeah, same here. I'm not convinced that luck should be an essential part of strategy. Luck with growth rates is still fine IMO since that's part of game balance, which is slightly different.

 
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saturosj @saturosj 1m 1 month ago

14:13 - The hit rates in this game can definitely be annoying for a first-time player, particularly early on. Unlike typical FE, Berwick wants the player to actively work towards getting reliable hitrates. Deploying the right characters, giving them proper equipment, feeding units food that helps with accuracy, and utilizing skills that increase Hit are all very important for a smoother experience. It does take some to get used to, it certainly did for me. I've grown to really like it and I feel it rewards the player for playing well. For example, regarding the Chapter 4 main mission side objectives, which are quite time-bound, characters like Faramir and Owen can make accomplishing them much easier. With enough planning, the game shouldn't be too frustrating. Though, even with the most diligent planning, strategies can never become completely reliable, but the same can be said for FE I suppose. The 5-turn saves are quite helpful. Sadly, there is nothing that can be done about the crappy durability system.
Overall, great video!

 
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Harvester Of Eyes @harvester 1m 1 month ago

"feeding units food that helps with accuracy, and utilizing skills that increase Hit "

Yeah, I get what Kaga and co. were trying to do, but I find the execution somewhat lacking. Food is really cool, but without SerenesForest to guide us, it ends up being frustrating trial-and-error. As for skills, not every unit is as fortunate as Dean or Arthur; unlike in fetish films, Desperation is rather uncommon in Lazberia.

Berwick's core mechanics (i.e. combat flow and inability to counter) result in a meta that's over-centralized upon hit rates, so when you invariably do miss your 90%, it's all the more frustrating. I'm just not a fan of how utterly luck-reliant the game is with the hit-rate meta, durability, and other things. I think there are ways to implement luck fairly, and I'm not exactly convinced that the way Berwick did it was ideal. Still, it does allow for a lot of chaos and dynamism as you said, and I'm sure there's a whole subset of people who love the hectic nature of the game!

 
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